AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Ultracasual iOS Games in Australia
Analyzing the top-performing ultracasual iOS games in Australia for Q1 2021, Sensor Tower provides insights into downloads and user engagement trends. Revenue details are included when applicable.
In the first quarter of 2021, the ultracasual gaming category on the iOS platform saw significant activity in Australia. Sensor Tower data provides a closer look at the top 5 games in this segment.
Magic Slime: Antistress & ASMR, published by Finger Art Games, showed a consistent increase in revenue, ending March with $5.7K. Downloads peaked in early March at approximately 8K, and weekly active users (WAU) saw their highest at around 9K in the same period.
Marrisa Wei's Slime Simulator Fluid Games experienced a sharp revenue increase, jumping to $9K by the end of March. The game's downloads reached an impressive 20K in mid-February, and WAU also saw a significant spike to roughly 10K during the same time.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV showed modest revenue growth throughout the quarter, with a slight dip in early March before climbing back to $667. The game's downloads and WAU remained relatively stable, with downloads peaking at 1.7K and WAU at around 1.9K.
Exomind LTD's Goo: Slime simulator, ASMR saw its revenue grow to $802 by the end of Q1. Downloads showed a significant increase in early March, reaching over 3K, and the WAU reached its peak at 5.6K in the same month.
Lastly, Draw it from Kwalee Ltd, despite being the oldest game in the list, maintained steady revenue around $200 towards the end of the quarter. Downloads saw a notable jump to 4.6K at the end of March, and WAU also increased to approximately 7.5K, indicating a resurgence in user engagement.
For more detailed insights and analytics on app performance, Sensor Tower's platform remains a valuable resource for industry professionals and enthusiasts alike.